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You can switch up the control scheme to swerve this issue, but none of the options feel quite right, and that’s a failing of the game design. The result is that you’ll end up performing unwanted tricks every time you come off a slope, unless of course you have the finger dexterity of a pianist. Stunts, for example, are mapped by default to the triggers, but these also control acceleration and braking. Unfortunately, there are some design niggles that are going to have you scratching your head if the publisher doesn’t amend them during the release’s impressive post-release plan. The performance is largely flawless, but the visual fidelity does take something of a hit: an overuse of chromatic aberration along with aggressive pop-in mean that this is far from the best looking open world Ubisoft has ever created, although it does have its moments in the right light and the framerate is flawless almost all of the time. This makes the enormous sandbox feel busy, and you can even buddy up and take on events against friends or strangers.
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In fact, the entire game is a true technical feat: the open world is always populated by thousands of players, all existing in the same space in a cross-platform environment. Collisions between competitors can be infuriating, but the sheer spectacle of seeing so many people on the starting grid at once is seriously impressive. These see up to 64 players on the PlayStation 5 competing at once, switching between vehicles on the fly: snowboards to rocketsuits to bicycles to snowboards again. Whether you’re riding down mountains or wingsuiting through canyons, there’s a consistency to the control scheme which has to be respected, and allows for multi-disciplined events like the Mass Races which occur every hour or so.
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Downhill cycling challenges see you cutting corners at right-angles, while ShackDaddy Challenges – urgh! – introduce zanier gear, like rocket-boosted skis. The release is full-on arcade, which means handling is light and responsive. Events and equipment unlock as you level up, with Ubisoft committed to adding new content to the open world over time, such is contemporary game design. Your objective is to cycle, snowboard, wingsuit, and more through increasingly daring courses, earning stars to boost your reputation. When the game’s crop of “too cool for school” characters quit their “how do you do, fellow kids?” routine, you’re left with an enormous playground spanning several of America’s iconic national parks.
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